Our Game
Emotional Combat: Ratio V Motus
Third Person Action Adventure
Play as Logic. Combat Emotions. Escape the Mind you have been trapped in.
In this game, you play as Logic. As Logic, you traverse the regions of emotions and fight them. Combating them. Killing them. All to escape.
One Mind. A thousand battles. Anger, Happiness, Sadness, Compassion. They are your enemy.
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Screenshots (May not reflect latest updates)
Regions – Creatures – Weapons
s of now three Regions exist with their corresponding creatures:
- Anger:
- Chasing of Hate – Large in quantity. Represents the simple ability to hate something. Its easy to hate something and easy to forget it
- Sprouts of Rage: Rage is more prominent and direct but still in the moment. It doesn’t stay long
- Fixed Resentment: Resentment is focused and persistent. It directs its anger towards its target from afar
- Pure Vengeance (Boss): Vengeance creates the hate, rage, and resentment. Its the purest form of Anger
- Happiness
- Leading Optimism. Optimism makes those who have it travel fast and forward. Its resistant to conflict
- Sweet Relief: Releasing inner pressure, it is simple and objective. The same feeling regardless of the pressure
- Piercing Gratitude: Fixed in place towards someone or something. Its grasp hovers around what its grateful for
- Joy Together (Boss): Joy is shared amongst other feelings. Its there and not and stays until its defeated. It brings other feelings with it. Its the purest form of Happiness
- Sadness:
- Disappointed Spirit – Plain simple disappointing meshes
- Shattered Alone – Simple Yet broken and strong
- Unplaced Guilt – Guilt that has no were to go except towards you
- Utter Despair – Made of the tears of sadness in which it drowns in
- Compassion:
- Trusting Spirit – Follow it. Trust it.
- Tough Love – The strongest love is often the hardest to hear
- Seeds of Affection – Shiny but also rough, forced to obsess.
- Full Devotion – Gives nothing but love and affection
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Latest Patch Notes
Season 1 Episode 1 Chasing of Hate Rework
In the first episode of Season 1, Chasing of Hate was the key focus. Being the first monster the player encounters, it was only reasonable for it to be the first episode.
Chasing of Hate used to be a simple static mesh, but now that Season 1 has released, it looks far more hateful. A few of the features added to Chasing of Hate are below.
New Static Mesh
Since hate is so common, an animal was desired for this emotion, as animals are very common too. The animal chosen was a snake. Snakes are often seen as angry and hostile, and given how common they are and how well known they are for their aggression, it was a reasonable choice.
Animations
Before, Hate simply reached the player, applied damage, and that was it. Now it has a movement animation, an idle, and a strike animation.
Texturing
Hate wasn’t meant to be any ordinary snake. Its glowing veins, combined with its glowing eyes, make it feel unsettling.
SFX
Like the animations, sound effects didn’t exist before. Now Hate has the iconic snake sounds: its slither, hiss, and strike.
It was decided that each sub-emotion should feel like a part of the region it’s in, rather than simply existing there. It has to feel like it belongs. Most sub-emotions in the game don’t, which is why Seasons 1 through 4 have that as the primary objective.
