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Emotional Combat: Ratio V Motus

Third Person Action Adventure

Play as Logic. Combat Emotions. Escape the Mind you have been trapped in. 

In this game, you play as Logic. As Logic, you traverse the regions of emotions and fight them. Combating them. Killing them. All to escape.

As you progress, you fight emotions that become harder to defeat. Happiness is harder to fight then Anger. Optimism is harder to fight then Hate. Joy is harder to fight then Vengance. 

Check out the alpha release:

https://vx-core-studios.itch.io/emotional-combat

Screenshots

Regions – Creatures – Weapons

As of now two Regions exist with their corresponding creatures:

  1. Anger Monsters:
    • Chasing of Hate – Large in quantity. Represents the simple ability to hate something. Its easy to hate something and easy to forget it
    • Sprouts of Rage: Rage is more prominent and direct but still in the moment. It doesn’t stay long
    • Fixed Resentment: Resentment is focused and persistent. It directs its anger towards its target from afar
    • Pure Vengeance (Boss): Vengeance creates the hate, rage, and resentment. Its the purest form of Anger 
  2. Happiness
    • Leading Optimism. Optimism makes those who have it travel fast and forward. Its resistant to conflict
    • Sweet Relief: Releasing inner pressure, it is simple and objective. The same feeling regardless of the pressure
    • Piercing Gratitude: Fixed in place towards someone or something. Its grasp hovers around what its grateful for
    • Joy Together (Boss): Joy is shared amongst other feelings. Its there and not and stays until its defeated. It brings other feelings with it. Its the purest form of Happiness